Arduino: The Ultimate Beginners Guide To Arduino

Arduino: The Ultimate Beginners Guide To Arduino

Book Description
Do you have an idea for a cool project?
Have you ever wanted to create a robot or your very own game controller? 

Well, if Yes is your answer then the Arduino is probably the piece of hardware that you can use to accomplish just such a task as well as countless others.

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 When we were growing up we had rector sets and other small electric kits filled with transistors, resistors and other devices that allowed us to send signals to devices that we had growing up. With the advancement of modern technology and the throw away society building things and learning how they work is a lost art. In this book we will explore a device that is making those days fun again. It is called the Arduino. 

The Arduino is a small computer board that allows you to connect up a wide variety sensors, switches and controls to create your very own hardware such as robots, remotes and more. 

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Arduino: The Ultimate Beginners Guide will talk about what the Arduino is, what you can do with it and why you want to get one. We will give you some sample projects that you can do, some ideas for projects that you can create and even some basic source code that you can use to get started. If you are itching to get started and build something cool jump into this book and see what the Arduino has to offer.

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HTML, XHTML, and CSS Bible, 3rd Edition

HTML, XHTML, and CSS Bible, 3rd Edition

Book Description
An expanded, updated, and retitled edition of HTML Bible, examining HTML, XHTML-a set of extensions to HTML to make it more like XML-and cascading style sheets (CSS), which provide a simple way to add consistent formatting to HTML Web documents.

Focusing on reader feedback and changing industry trends, this new edition is a major overhaul that addresses the extensive changes in Web development.

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Shows readers the best, most efficient way to use HTML and examines which peripheral technologies are worth learning for the long run Features "before and after" pictures that show the results of improved Web page coding.

Offers continued coverage of key topics, including site administration, dynamic data-driven pages, and many others, in addition to new sections on hot new topics such as blogs and content management.

Table of Contents
Part I: Understanding (X)HTML.
  • Chapter 1: Introducing the Web and HTML.
  • Chapter 2: What Goes Into a Web Page?
  • Chapter 3: Starting Your Web Page.
Part II: HTML/XHTML Authoring Fundamentals.
Chapter 4: Lines, Line Breaks, and Paragraphs.
  • Chapter 5: Lists.
  • Chapter 6: Images.
  • Chapter 7: Links.
  • Chapter 8: Text.
  • Chapter 9: Special Characters.
  • Chapter 10: Tables.
  • Chapter 11: Page Layout with Tables.
  • Chapter 12: Frames.
  • Chapter 13: Forms.
  • Chapter 14: Multimedia.
  • Chapter 15: Scripts.

Part III: Controlling Presentation with CSS.
  • Chapter 16: Introducing Cascading Style Sheets.
  • Chapter 17: Creating Style Rules.
  • Chapter 18: Fonts.
  • Chapter 19: Text Formatting.
  • Chapter 20: Padding, Margins, and Borders.
  • Chapter 21: Colors and Backgrounds.
  • Chapter 22: Tables.
  • Chapter 23: Element Positioning.
  • Chapter 24: Defining Pages for Printing.

Part IV: Advanced Web Authoring.
  • Chapter 25: JavaScript.
  • Chapter 26: Dynamic DHTML.
  • Chapter 27: Dynamic HTML with CSS.
  • Chapter 28: Introduction to Server-Side Scripting.
  • Chapter 29: Introduction to Database-Driven Web Publishing.
  • Chapter 30: Creating a Weblog.
  • Chapter 31: Introduction to XML.
  • Chapter 32: XML Processing and Implementations.

Part V: Testing, Publishing, and Maintaining Your Site.
  • Chapter 33: Testing and Validating Your Documents.
  • Chapter 34: Web Development Software.
  • Chapter 35: Choosing a Service Provider.
  • Chapter 36: Uploading Your Site with FTP.
  • Chapter 37: Publicizing Your Site and Building Your Audience.
  • Chapter 38: Maintaining Your Site.

Part VI: Principles of Professional Web Design and Development.
  • Chapter 39: The Web Development Process.
  • Chapter 40: Developing and Structuring Content.
  • Chapter 41: Designing for Usability and Accessibility.
  • Chapter 42: Designing for an International Audience.
  • Chapter 43: Security.
  • Chapter 44: Privacy..

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Programming Video Games for the Evil Genius

Programming Video Games for the Evil Genius

Book Description
Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!

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In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.

- Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
- Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
- An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
- Removes the frustration-factor-all the parts you need are listed, along with sources

Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease.
  • Chapter 1. Java Jumpstart
  • Chapter 2. Racing Games Radical Racing Screen Skier
  • Chapter 3. Board Games Whack-an Evil Genius Tic-Tic-Toe Boxing
  • Chapter 4. Shoot-'Em-Up Games Snake Pit Space Destroyers
  • Chapter 5. Strategy Games Bomb Diffuser Trapper
  • Chapter 6. Retro Games Oiram Java Man
  • Chapter 7. Brain Busters Memory Ian Says

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Solution Manual of Basic and Applied Engineering Thermodynamics by P K Nag

You are about to download free PDF of 'Solution Manual of Basic and Applied Engineering 
Thermodynamics' by P K Nag 

Solution Manual of Basic and Applied Engineering Thermodynamics book by P K Nag has clear explaination methodology towards problem solving technique.

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The best ways of studying thermodynamics is through are through the application of thermodynamics concepts. to  do this you must required to do practice through numerical so anyone can easily learn concepts. Here we providing the link for downloading the solution manual of engineering thermodynamics by P K nag

 SOLUTION MANUAL OF BASIC AND APPLIED THERMODYNAMICS 


About the Author

P K Nag was a professor of mechanical engineering in IIT kharagpur during their peak. presently he is formerly professor of Aliah University, kolkata. He is a contributer for providing quality concept to new generation engineering students. his every book Basic and Applied Thermodynamics, Engineering Thermodynamics, Powerplant Engineering, Heat and mass transfer is published by tata mcgrawhill and greatly popular among all the faculty as well as engineering student in India as well as worldwide. he also a member of American Society of Mechanical Engineering ASME, and Life member of Institution of Engineers, India
About the Solution Manual

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The Solution manual of this book has cleanly and readers friendly manner and student can learn the basic as well as advanced concept which is essential for thermodynamics.It contains the probable questions of IES, IAS, IFS, and GATE examinations. after reading this manual u will not have any fear about thermodynamics.
the given file is in pdf format can downloaded by mobile user also
Contain of the Solution manual of Basic and Applied thermodynamics


    Chapter 1    Introduction
    Chapter 2    Temperature
    Chapter 3     Work and Heat Transfer
    Chapter 4     First Law of Thermodynamics
    Chapter 5     First Law Applied to Flow Process
    Chapter 6      Second Law of Thermodynamics
    Chapter 7      Entropy
    Chapter 8      Availability and Irreversibility
    Chapter 9      Properties of Pure Substance
    Chapter 10    Thermodynamics relations
    Chapter 11    Vapour Power Cycles
    Chapter 12    Gas Power Cycles
    Chapter 13     Refrigeration Cycles

 Pages: 998      Size  :  4 MB       DOWNLOAD FILE

Operations Research by P. Ramamurthy

If you are searching for where to Download Operations Research PDF by P. Ramamurthy, you are at the right place. At the end of this post you will be downloading Operation Research free Pdf

Operations Research by P. Ramamurthy

About Operations Research by P. Ramamurthy
This book titled 'Operation Research' is Very important tool for almost all branch of engineering as well as Applied Mathematics Student. This subject is the study of mathematics rule to solve complex Engineering, management and Applied Science problem

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The subject OPERATIONS RESEARCH is a branch of mathematics - specially applied mathematics,
used to provide a scientific base for management to take timely and effective decisions to their problems.

Here we provide the ebook of operations research by P. ramamurthy. This book Operations Research by P. Ramamurthy is written in very lucid manner with easy to understand language for student. It has lot of numerical problems as well as unsolved problems so student build their strong concept towards this subject.

Content of This Book :
  • 1.Historical Development.
  • 2. Linear Programming models (Resource allocation models) .................
  • 3. Linear Programming models (Solution by Simplex method) ..............
  • 4. Linear Programming - II (Transportation Problem) ..........................
  • 5. Linear Programming III (Assignment Model) ..................................
  • 6. Sequencing Model .............................................................................
  • 7. Replacement Model ...........................................................................
  • 8. Inventory Control ..............................................................................
  • 9. Waiting line theory or Queuing Model ...............................................
  • 10. Theory of Games or Competitive Strategies .....................................
  • 11. Dynamic Programming .....................................................................
  • 12. Decision Theory ................................................................................
  • 13. Simulation ..........................................................................................
  • 14. Introduction to Non - Linear Programming ......................................
  • 15. Programme Evaluation and Review Technique and
  •       Critical Path Method (PERT AND CPM)
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DOWNLOAD Here                                           PAGE : 720                                             SIZE : 4 MB

Design of Machine Elements by M F Spott

Today we are posting the great book of Design of Machine Elements by M F Spott free to download.

Design of Machine Elements by M F Spott

This book has an excellent explanation of Prentice Hall pub.

In engineering, 'Machine design' is very core subject of mechanical and Industrial Engineering.

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Machine design is the advanced study of Theory of machine and Solid Mechanics. Modern engineering design is totally based upon these subjects. It's an art of planning or devising new or improved machine accomplish specific purposes in general machine will consists of a several different mechanical elements properly designed to work together as whole.

Design of Machine Elements pdf by M F Spott covers the basic as well as very advanced topics. It's a very useful book for preparing the competition examination like GATE and IES etc.

About Design of Machine Elements by M F Spott

The author treats the review of simple stress and strain. Transformation of stress and strain. This book uses the various standard design method which is used in automotive industry

Table of Contents

  • 1.Fundamental Principle
(Review of Strength of materials, stress and strain, Deflection of beams, Energy Methods)
Working Stresses
  • 2.Shafting design
  • 3.Springs design
  • 4.Screws design
  • 5.Belts, Clutch and Brakes
  • 6.Welded and Riveted Connections
  • 7.Lubrication
  • 8.Design of Ball and Roller Bearings
  • 9.Spur Gears
  • 10.Bevel, Worm and Helical Gears
  • 11.Miscellaneous Machine Elements
  • 12.dimension  and Details
  • 13.Engineering Materials
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About The Author  -   M F Spotts  Pub - Prentice Hall Inc. 

                             Type - Pdf               Size -  37 MB            Pages 300 Pages 

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Robot Builder's Cookbook: Build and Design Your Own Robots

Robot Builder's Cookbook: Build and Design Your Own Robots

For First-time robot builders, advanced builders wanting to know more about programming robots

Overview
Owen Bishop introduces, through hands-on project work, the mechanics, electronics and programming involved in practical robot design-and-build. 

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The use of the PIC microcontroller throughout provides a painless introduction to programming whilst harnessing the power of a highly popular microcontroller used by students and design engineers worldwide.


This is Robot Builder's Cookbook is for first-time robot builders, advanced builders wanting to know more about programming robots and students in Further and Higher Education tackling microcontroller-based practical work. 

They will all find this book a unique and exciting source of projects, ideas and techniques, to be combined into a wide range of fascinating robots.
  • Full step-by-step instructions for 5 complete self-build robots
  • Introduces key techniques in electronics, programming and construction - for robust robots that work first time
  • Illustrations, close-up photographs and a lively, readable text make this a fun and informative guide for novice and experienced robot builders
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Table of contents
  1. Introduction
  2. Robot Behavior
  3. Robot Mechanics
  4. Robot Electronics
  5. PICs in Control
  6. PIC programming
  7. Projects

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Getting Started with Intel Galileo: Electronic Projects with the Quark-Powered Arduino-Compatible Board

Getting Started with Intel Galileo: Electronic Projects with the Quark-Powered Arduino-Compatible Board

Book Description
Getting Started with the Intel Galileo gets you up and running with this new, x86-powered board that was developed in collaboration between Arduino and Intel. 

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You'll learn how to set it up, connect it to your computer, and begin programming. You'll learn how to build electronics projects around the Galileo, and you'll explore the features and power that make it different from all the boards that came before. 

Developed in collaboration with the Intel Galileo team, and in consultation with members of the Arduino team, this is the definitive introduction to Intel's new board for makers.

Table of Contents
  1. Introduction to Galileo
  2. First Steps
  3. Outputs
  4. Inputs
  5. Going Further with Code
  6. Getting Online
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Make a Mind-Controlled Arduino Robot: Use Your Brain as a Remote

Make a Mind-Controlled Arduino Robot: Use Your Brain as a Remote

Book Description
If you’re familiar with Arduino and have basic mechanical building skills, Make a Mind-Controlled Arduino Robot: Use Your Brain as a Remote will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. 
Focus more and it will go faster. Let your mind wander and the robot will slow down.

You’ll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband.

This book will help you:
- Connect an inexpensive EEG device to Arduino
- Build a robot platform on wheels
- Calculate a percentage value from a potentiometer reading
- Mix colors with an RGB LED
- Play tones with a piezo speaker
- Write a program that makes the robot avoid boundaries
- Create simple movement routines

Table of Contents
  • Chapter 1 Building the Chassis
  • Chapter 2 Coding
Appendix Building the ScrewShield

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Spy Fox 2 “Some Assembly Required”



  1. Every new game creates new ways of playing making the experience for any child new every time.
  2. The secret ending is almost as elusive as Spy Fox's modesty. Can you find it?
  3. Team up and play as Walter Wireless.
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Download Some Assembly Required

Spy Fox faces off against The Society of Meaningless Evil, Larceny, Lying and Yelling (S.M.E.L.L.Y), as their leader Napoleon LeRoach plans to release a giant Dogbot during the worlds fair. Will the maniacal LeRoach release the menacing mechanical Mecha Dogbot? Can Spy Fox solve his LeRoach problems with LeRoach Spray?

Will players be able to play as Walter Wireless in this game? (Spoiler) they can! Tune in next time with Spy Fox in “Some Assembly Required!”

 —User Reviews
 “I found myself pulled into these characters, which were incredibly fleshed out for children's game characters.” “Another inventive, hugely entertaining chapter in the SPY Fox series.

It is not necessary to play the first installment to understand this game, but of course I would recommend as much SPY Fox as possible.”

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Some Assembly Required System Requirements:

Supported OS:   [Windows 8, Windows 7, Windows Vista, Windows XP]
Processor:   1.0 GHz Processor
RAM:   512 MB RAM
Hard Disk:   512 MB available space
Video Card:   100% DirectX compatible graphics

Some Assembly Required System Recommendation

Recommended System Requirements:
Recommended Processor:   1.5 GHz Procesor
Recommended RAM:   512 MB RAM
Recommended Video Card:   100% DirectX compatible graphics

Signal and Image Processing for Biometrics by Amine Nait-Ali

Signal and Image Processing for Biometrics by Amine Nait-Ali

Book Description
Signal and Image Processing for Biometrics by Amine Nait-Ali is to deal with biometrics in terms of signal and image processing methods and algorithms. 

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The book will help engineers and students working in digital signal and image processing deal with the implementation of such specific algorithms. 

It discusses numerous signal and image processing techniques that are very often used in biometric applications. In particular, algorithms related to hand feature extraction, speech recognition, 2D/3D face biometrics, video surveillance and other interesting approaches are presented. Moreover, in some chapters, Matlab codes are provided so that readers can easily reproduce some basic simulation results.

Table of Contents
  1. Introduction to Biometrics
  2. Introduction to 2D Face Recognition
  3. Facial Soft Biometrics for Person Recognition
  4. Modeling, Reconstruction and Tracking for Face Recognition
  5. 3D Face Recognition
  6. Introduction to Iris Biometrics
  7. Voice Biometrics: Speaker Verification and Identification
  8. Introduction to Hand Biometri3cs
  9. Multibiometrics
  10. Hidden Biometrics
  11. Performance Evaluation of Biometric Systems
  12. Classification Techniques for Biometrics
  13. Data Cryptography
  14. Visual Data Protection
  15. Biometrics in Forensics

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